Of Fate and Light
Sent by the Gods to save a kingdom from a dragon, what seems to be a cut-and-dry subjugation quest turns to be something bigger as you unearth the history of a kingdom in its final hours.
- Dozens of equipment to discover, each with its own lore for you to piece out the rise and fall of the kingdom.
- Many weapons and armor grant unique Arts, allowing for build customization for each of the three classes.
- Interact with the kingdom's inhabitants and look out for hints that may be useful in your quest. Every human has their own story.
TIP: Don't forget to buy armor early!
Changelog
v1 - Released
v1.01 - Fixed enemies in the sewer not disappearing after combat
Note regarding downloadable versions: the one labeled with multiple platforms is meant to be a webapp and requires nwjs https://nwjs.io/downloads/.
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of-fate-and-light-v.1.01.zip 26 MB
of-fate-and-light-windows-v1.01.zip 113 MB
Comments
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Here's my let's play of your game cerealwaterfork!
Overall, not bad for a first game, better than my first games at least.
I loved how you could choose classes at the start of the game, and the story and lore on the item descriptions were fantastic! And it was interesting how enemies talked to you instead of just attacking you like in other JRPGs.
As for the bad, the combat, at least for me picking the sword and board god, was ridiculously easy, all but the final boss couldn't damage me with armour on. Balance was a major issue.
Also the mapping was kinda bad as well... For example the forest having 1 tile length tree ceilings weren't a great look, forests are mean to be messy and not so square, it was offputting to say the least.
Otherwise, despite it's problems, overall it was fun! Played both other games in the series as well, and just gotta edit and put them on my channel, so look forward to them!
Hey thanks for going through my games. Yeah I can see how the mapping is rough here. This was made in around 2 weeks while I was learning the engine. Balance was definitely an issue due to deadline mostly and the warrior class didn't get any balancing pass.
For the dragon, you can skip the fight by presenting the correct items, and the answers can only be found if you finish the "hidden" Hagen quest and read through all the lore from the items you showed him, and also the clown items from the sewers.
It's a lore check to see if you have pieced everything together; there is a single, definitive timeline of events that occured from the summoning of the First Hero Lordred to you the player as the Fourth Hero being summoned to kill "Greven". For example the Greatshield of Victory lore (the last item on the Victory set you can only get by completing the Hagen quest) would tell you how Lordred is still alive.
The fight is doable, I did kill the dragon in my playtesting, but you have to minmax a bit with the essences and the offhand wand with Boost Defense.
I thought about revisiting this game but the project files were in an older laptop and I didn't make a backup unfortunately :(
Looking forward to your other playthroughs!