Here's my let's play of your game cerealwaterfork!
It was a bit of a mixed bag admittedly...
On one hand, massive amount of characters and skills, allowing for build variety. Also skills were extremely varied and unique, I quite liked them, and I've never seen a lot of the skills like them in any other game. There was also use of status effects which I like, and the types of enemies I fought against were very varied and unique as well. The mapping was good as well, and I like how areas looped in on themselves like dark souls. Very nice. And the forest level was cool with how open it was.
However, it was hard, like too hard to get further than I did. The lack of a shop really hurt it, I softlocked myself on the second boss cause I ran out of health potions. Also no knife, you got a lot of hearts but no way to change them out for better characters. You should really have those unlocked at the start imo. Unless of course you could get those things without clearing the second boss, but I couldn't find them...
And the way you get loot through the gacha system wasn't quite as addicting as the second game, I liked how you got new monsters in the first game more, it made exploring new areas fun and exciting.
It was a pity, this game has a lot of potential... If you fix those problems, or tell me at least where a shop is so I can buy health potions, or tell me how to progress, I'll play it again. But until then, I'm stuck ;_;...
Hey thanks for playing! The knife actually exists, though maybe a bit too obscure to find. If you go back to where the first guy you met, there will be a pool of blood. Inspect it a few times and you'll get the knife. I think the gacha system should have been tied to the monster drops somehow, because as you said its makes it less interesting to explore than the second game.
This was my first attempt at a longer game and it made me realize that longer games might not be really suited for game jams. I think jam games are better when they are short, polished experiences that showcase interesting mechanics. It's just easier for both the dev and players. This game was definitely too "bulky" to polish, and the gacha mechanic could use some more iterations to be more engaging. It's why my next entries are shorter games.
Even though you didn't finish it I'm still glad you gave it a try. Thanks again for reviewing the trilogy, hopefully it was a fun experience overall. If you decide to finish it, let me know how you liked it.
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It was a bit of a mixed bag admittedly...
On one hand, massive amount of characters and skills, allowing for build variety. Also skills were extremely varied and unique, I quite liked them, and I've never seen a lot of the skills like them in any other game. There was also use of status effects which I like, and the types of enemies I fought against were very varied and unique as well. The mapping was good as well, and I like how areas looped in on themselves like dark souls. Very nice. And the forest level was cool with how open it was.
However, it was hard, like too hard to get further than I did. The lack of a shop really hurt it, I softlocked myself on the second boss cause I ran out of health potions. Also no knife, you got a lot of hearts but no way to change them out for better characters. You should really have those unlocked at the start imo. Unless of course you could get those things without clearing the second boss, but I couldn't find them...
And the way you get loot through the gacha system wasn't quite as addicting as the second game, I liked how you got new monsters in the first game more, it made exploring new areas fun and exciting.
It was a pity, this game has a lot of potential... If you fix those problems, or tell me at least where a shop is so I can buy health potions, or tell me how to progress, I'll play it again. But until then, I'm stuck ;_;...
Hey thanks for playing! The knife actually exists, though maybe a bit too obscure to find. If you go back to where the first guy you met, there will be a pool of blood. Inspect it a few times and you'll get the knife. I think the gacha system should have been tied to the monster drops somehow, because as you said its makes it less interesting to explore than the second game.
This was my first attempt at a longer game and it made me realize that longer games might not be really suited for game jams. I think jam games are better when they are short, polished experiences that showcase interesting mechanics. It's just easier for both the dev and players. This game was definitely too "bulky" to polish, and the gacha mechanic could use some more iterations to be more engaging. It's why my next entries are shorter games.
Even though you didn't finish it I'm still glad you gave it a try. Thanks again for reviewing the trilogy, hopefully it was a fun experience overall. If you decide to finish it, let me know how you liked it.
Got down to 1 HP on my first fight and it threw a loading error with img/animations/Light4.png
This should be fixed now. If it still throws an error, try the Windows version.